Free iSQI CPUX-F Exam Actual Questions

The questions for CPUX-F were last updated On Jan 19, 2025

Question No. 1

Which two of the following are part of the information architecture?

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Correct Answer: D, F

The information architecture and the navigation structure are developed in parallel with the prototypes. From a human-centred point of view, the information architecture is the naming and structuring of the information that is accessible to users.

The navigation structure is the logical organisation of the screens, pages and windows that comprise the user interface - that is, the links and menus that enable users to get from one set of information to another.


Question No. 2

Which one of the following best describes the purpose of personas?

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Correct Answer: F

Question No. 3

What are dialogue principles?

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Correct Answer: D

Question No. 4

Which two of the following affect the user experience of an airline's website, but not its usability?

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Correct Answer: D, F

Answer A is both user experience and usability/satisfaction Answer D is correct according to the definition of 'satisfaction', example 4. It's also more correct than answer A, B, C and E.


Question No. 5

Which one of the following must be included in a human-centred design process?

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Correct Answer: D

Human-centred design is an approach to design that aims to make interactive systems more usable by focusing on the use of the interactive system and applying usability knowledge and methods. Human-centred design is based upon an explicit understanding of users, goals, tasks, resources and environments. Users are involved throughout the design. The design is driven and refined by usability evaluation. The process is iterative - that is, it continues until the user requirements are met. The design addresses the whole user experience (UX).

Human-centred design means planning for iterations, getting user feedback as early and as often as possible. It is perfectly acceptable to run through the iterations often with lightweight UX deliverables, for example in agile development.

An approach to design that aims to make interactive systems more usable by focusing on the use of the interactive system and applying human factors, ergonomics and usability knowledge and methods. Notes: 1. The concept 'human-centred design' is used instead of 'user-centred design' to emphasise the need to consider additional stakeholders who may not be users. 2. Feedback from users through usability evaluation is a critical source of information in human-centred design.